︎ Mimicry_
CAMOUFLAGE
An ongoing project experimenting and pushing the boundaries of camoflauge patterns for a modern world.
This second instalment explores abstract pattern based camouflage designs, whilst utilising a subtle combination of depth based mimicry pattern. These variations could be said to offer the best of both these camouflage models in a new interpretation of traditional pattern based concealment.
At its core these designs look to break up the forms of the body by not using smooth sharp lines and mimicking the fractal based patterns found in nature.
Digital distortion is used to create a scattered and unstructured optical illusion, helping mimic a range of vegetation and environments. Tonal ranges can be adjusted for specific terrain. ︎
CAMOUFLAGE
CONCEALMENT_
SYSTEMS_
2.01
An ongoing project experimenting and pushing the boundaries of camoflauge patterns for a modern world.
This second instalment explores abstract pattern based camouflage designs, whilst utilising a subtle combination of depth based mimicry pattern. These variations could be said to offer the best of both these camouflage models in a new interpretation of traditional pattern based concealment.
At its core these designs look to break up the forms of the body by not using smooth sharp lines and mimicking the fractal based patterns found in nature.
Digital distortion is used to create a scattered and unstructured optical illusion, helping mimic a range of vegetation and environments. Tonal ranges can be adjusted for specific terrain. ︎
DIGITAL_
MIMICRY_
01_
Woodland_Shroud
Isoluminance
Multi Layer/Range
︎ Elements
Darker Folliage
Forest
Undergrowth
Clear Sky
Water Elements
Mountain Forest
︎ Pattern - 3x
Base Layer
Blob based pattern
Secondary
Digital distoration
Third
Mircro pattern disruption
Woodland_Shroud
Isoluminance
Multi Layer/Range
︎ Elements
Darker Folliage
Forest
Undergrowth
Clear Sky
Water Elements
Mountain Forest
︎ Pattern - 3x
Base Layer
Blob based pattern
Secondary
Digital distoration
Third
Mircro pattern disruption
02_
Mimi_Core
Isoluminance
Multi Layer/Range
︎ Elements
Woodland
Mid-Density
Canopy
︎ Pattern - 3x
Base Layer
Blob based pattern
Secondary
Digital distoration
Third
Mircro pattern disruption
Mimi_Core
Isoluminance
Multi Layer/Range
︎ Elements
Woodland
Mid-Density
Canopy
︎ Pattern - 3x
Base Layer
Blob based pattern
Secondary
Digital distoration
Third
Mircro pattern disruption
03_
Mimi_Core
Isoluminance
Long Range
︎ Elements
Shrubland
Mid-Density
Grass/Shrubland
︎ Pattern - 2x
Base Layer
Blob based pattern
Secondary
Digital distoration
Mimi_Core
Isoluminance
Long Range
︎ Elements
Shrubland
Mid-Density
Grass/Shrubland
︎ Pattern - 2x
Base Layer
Blob based pattern
Secondary
Digital distoration
04_
Obscura
Isoluminance
Multi Layer/Range
︎ Elements
Light/Dark Folliage
Forest
Shrubland
Canopy
Rock
Dirt
︎ Pattern - 3x
Base Layer
Blob based pattern
Secondary
Digital distoration
Third
Mircro pattern disruption
Obscura
Isoluminance
Multi Layer/Range
︎ Elements
Light/Dark Folliage
Forest
Shrubland
Canopy
Rock
Dirt
︎ Pattern - 3x
Base Layer
Blob based pattern
Secondary
Digital distoration
Third
Mircro pattern disruption
05_
Geometric
Fractal
Multi Layer/Range
︎ Elements
Light Cover
Shrubland
Semi-Arid
Rock
Buildings
︎ Pattern - 2x
Base Layer
Blob based pattern
Secondary
Geometric distoration
Geometric
Fractal
Multi Layer/Range
︎ Elements
Light Cover
Shrubland
Semi-Arid
Rock
Buildings
︎ Pattern - 2x
Base Layer
Blob based pattern
Secondary
Geometric distoration
06_
Awashe
Fractal
Multi Layer/Range
Geometric
︎ Elements
Post-Nature
︎ Pattern - 3x
Base Layer
Blob based pattern
Secondary
Geometric distoration
Awashe
Fractal
Multi Layer/Range
Geometric
︎ Elements
Post-Nature
︎ Pattern - 3x
Base Layer
Blob based pattern
Secondary
Geometric distoration
︎