︎ Mimicry_

CAMOUFLAGE
CONCEALMENT_
SYSTEMS_
2.0



An ongoing project experimenting and pushing the boundaries of camoflauge patterns for a modern world.

This second instalment explores abstract pattern based camouflage designs, whilst utilising a subtle combination of depth based mimicry pattern. These variations could be said to offer the best of both these camouflage models in a new interpretation of traditional pattern based concealment.

At its core these designs look to break up the forms of the body by not using smooth sharp lines and mimicking the fractal based patterns found in nature.

Digital distortion is used to create a scattered and unstructured optical illusion, helping mimic a range of vegetation and environments. Tonal ranges can be adjusted for specific terrain. ︎





DIGITAL_
MIMICRY_



01_
Woodland_Shroud

Isoluminance
Multi Layer/Range


︎ Elements 

Darker Folliage
Forest
Undergrowth
Clear Sky
Water Elements
Mountain Forest


︎ Pattern  - 3x
Base Layer 
Blob based pattern
Secondary
Digital distoration
Third
Mircro pattern disruption







02_
Mimi_Core

Isoluminance
Multi Layer/Range


︎ Elements

Woodland
Mid-Density
Canopy


︎ Pattern  - 3x
Base Layer
Blob based pattern
Secondary
Digital distoration
Third
Mircro pattern disruption




03_
Mimi_Core

Isoluminance
Long Range


︎ Elements

Shrubland
Mid-Density
Grass/Shrubland


︎ Pattern  - 2x
Base Layer
Blob based pattern
Secondary
Digital distoration





04_
Obscura

Isoluminance
Multi Layer/Range


︎ Elements

Light/Dark Folliage
Forest
Shrubland
Canopy
Rock
Dirt


︎ Pattern  - 3x
Base Layer
Blob based pattern
Secondary
Digital distoration
Third
Mircro pattern disruption





05_
Geometric

Fractal
Multi Layer/Range


︎ Elements

Light Cover
Shrubland
Semi-Arid
Rock
Buildings


︎ Pattern  - 2x
Base Layer
Blob based pattern
Secondary
Geometric distoration





06_
Awashe

Fractal
Multi Layer/Range

Geometric


︎ Elements

Post-Nature



︎ Pattern  - 3x
Base Layer
Blob based pattern
Secondary
Geometric distoration

︎